Hoi4 special forces cap. Another way is one of the specia...
Hoi4 special forces cap. Another way is one of the special forces techs increase the cap as well as certain focuses depending on the country. - If you choose another 406K subscribers in the hoi4 community. So to increase cap you need your standing army to be larger. In the infantry section of the research screen there's a new special forces tree with options for increasing the special forces size or making them even more special. Instead of fixing the things that are really broken, like the AI, the devs waste time changing things like special forces and artillery that no one requested. I think too that there should be a cap for each type of special forces, instead of a global cap that prevents you from creating paratroopers when you have marines. Most countries have either focus based or research tree SF limit adjusters. After you deployed the special forces, you can delete the nonequipped 40 widths again. It also hosts technologies that enable and improve special forces infantry, as well as an additional set of technologies enhancing special forces without Arms Against Tyranny. 05 Max amount of special forces battalions is total number of non-special forces battalions multiplied by this and modified by a country modifier Mod that removes special forces cap : r/hoi4 r/hoi4 Current search is within r/hoi4 Remove r/hoi4 filter and expand search to all of Reddit So i found a simple way to get 48 divisions of special forces (7/2 templates) without having a huge army. SPECIAL_FORCES_CAP_BASE = 0. Divisions cannot be changed, trained, given a different template or have their template adjusted if that would result in exceeding that cap. com/sharedfiles/filedetails/?id=1722384426 With this mod you can raise the special forces cap to 10000. You can Link to HOI4 wiki special forces page and special forces concentration page. basically spam out 200 or more divisions of 1 battalion units. There are probably national focuses that will help, but a couple of places they are guaranteed to be are in your army wages, spending the highest amount of caps gets you more special forces cap as well as the military leader perk. News About us Careers Join our playtests Media contact Social Media Build more regular divisions, or research the special forces tree that increases the % of special forces allowed. This is an updated version of Special Forces Cap with updated code and updated Descriptor. Special Forces Cap: The amount of special forces battalions that a country can field is capped based on the total amount of non-special forces battalions it has deployed. - Only affects the Player AI is not affected. 16. I make one of these to cap out at twenty-four special forces battalions. This was an unasked for change. Note that researching the "Expanded Special Forces Program" will increase the special forces cap by 5%. Press the up or down arrow keys to traverse through previously executed commands. Gaming #hoi4 #exploit #heartsofiron4 Today I show off the UNLIMITED Special Forces Exploit in hearts of Iron 4 ! This allows you to go past the SF Cap that hoi4 has and make very strong Divisions. I know most sources of it are flat increase, but latest special forces doctrine gives +3% increase from total number of… There is no penalty for going over the special forces cap, aside from the inability to build more special forces. (Might even be manpower, I'm not too sure) So, you either already have the allowed amount SF divisions or you don't have divisions at all Not enough special forces cap! I see that when trying to produce marine units, what does this mean ? I do not understand the sentence or the meaning of it. There's tech that can increase spec forces limit, but it's mid game. Apr 9, 2020 Add bookmark #3 It's also kinda annoying that the amount of special forces is such a hard limit. ⛪ BYZANTIUM Guide: The Eternal Empire is BACK! | HOI4 Country Guides An EASY Fix for Special Forces CAP! | HOI4 Shorts 53 Dislike 1 It won't let me click train, it says that I do not have enough special forces cap; how do I increase this cap? is it only leg infantry that can raise the cap or does motorized/mechanized infantry also count towards spec force cap? thanks in advance, new to the game, but ♥♥♥♥♥♥♥ loving it. Is there any way around this? Archived post. You can't go over it, even if many Pdox games utilize a lot of soft caps, where for example maintenance of the troops goes up if you go over the cap, or that they become worse in their special force stats if there's very many of them. - If you remove the idea via the decision the modifier stays active until the month you are on ends but the boost decisions will show again. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by… Either take techs that increase it (near the bottom of the infantry research tab) or just increase your total division count (special forces cap is based on fielded division or battalion count) With recent updates to special forces (doctrine trees) what do you find yourself focusing on? Since you can only invest into one of the trees, you are kind of forced to chose one of the three special forces and stick to it. Why the special forces cap? I get that special forces have bonuses in combat and could easily be exploited, but wouldn't it be better if they had no cap but took way longer to train properly seeing as irl there is nothing stopping a country to only train special forces except for the time it takes to train all your troops to special forces skill. Unless there’s a way to research the other trees and I haven’t figure it out. Of course, I don't say that you have to limit yourself to the exact historical figures, but I think the current game mechanics give more than enough of these formations. Infantry technology unlocks new infantry equipment, motorized equipment, and mechanized equipment, as well as improving infantry and cavalry performance as a whole. txt files, are a type to apply modifiers that accept variables. Did not use the changing the template exploit. I think HOI4, as a whole, has been a better game since they added it. You get a starting cap of (I believe) 32 special forces battalions but after that it’s calculated as a percentage to the total number of battalions you have in the field. After 1. 29 votes, 11 comments. Summary Special Forces Cap exploit Platform Steam Operating System Windows 11 Game Version Countenance v1. thanks yall. 5 you now get x amount of special forces divisions per x amount of normal divisions, I'm not sure about the ratios. DANNY - FIX THE AI AND LAG. If you mouse over your special forces "Train" button, you'll see a tooltip showing how many special forces battalions you have vs regular troops, and how close you are to training a new division. This page lists the codes which may be input into the Console Window, a special debugging window which may be accessed on non-ironman games by hitting ^ , ° or tilde (~) (key varies based on keyboard layout). With this mod you can raise the special forces cap to 10000. What are special forces cap and how do I get them? Is there a mod that removes the limit to the number of special forces doctrines? A brief breakdown of all the special forces for complete beginners. 962c (48b7) Enabled DLC All of the above Do you have mods enabled? No Description There is a special forces cap exploit. They can be applied to both countries and states, in case of the latter, the variable must be defined for the state, not . New comments cannot be posted and votes cannot be cast. Other then that, you just need to train more units. Cap is a % of your army size. The problem is that its very easy to cheese the cap. The second template obviously has less Marines, but still gets a decent buff to its ability to do amphibious attacks. Some countries have special forces focuses, like Japan. The original mod - https://steamcommunity. Mountaineers, Marines, and Paratroopers each have their own, dedicated doctrine tree, though players must choose which special forces they wish to elevate with their limited amount of special forces branch specializations. Explanation of how special forces cap and how to exploit it to get way more marines than paradox intended. A very info dense guide for Hearts of Iron 4. See Special forces. I have around 285 hours on hoi4 maybe more but i want to get into mp games but i want know how to special forces limit works I have almost 600 and I yet don't know how special forces cap is calculated, can someone explain it to me? I don't think there are too few special divisions in HoI4, and I think division spam is a general problem in HoI4. A searchable HOI4 console commands list currently containing 172 cheat codes for the latest version on Steam (PC). You deploy 1000 2 width infantry and then you convert them to 40 width infantry (which are obviously totally underequipped). Another user explains the cap is based on percentage or number of battalions, and provides examples. I have the manpower and the supply but it said I don't have enough special forces cap. So I want to train more paratroopers. #18 But ya I like the change. Keep in mind The US only Used 6 marine divisions and 22 Army divisions in the Pacific during WW2 and the largest Naval Invasion in history D-day consisted completely of Allied Infantry divisions including 2 airborne divisions. May 10, 2024 · It means that only a certain percentage of your army can be trained as special forces (that is, mods aside, mountaineers, paratroopers and marines). What does that +6 of special forces cap that Beyer gives mean? 6 battalions? Hearts of Iron IV (HOI4) update 1. Special forces cap is % of your total army. Some focuses and the expanded special forces tech can increase the cap, but the only way to get more special forces allowance otherwise is to field more non-special forces. Engineers, recon, support artillery is fine. - These are done via decisions which add an idea to your nation which can be removed via the remove decision that appears. The CAP is there to prevent people from spamming only special forces units without having any 'normal' units, or a total distortion of what ratio of special to normal existed - you just have to learn to work with it. Aug 10, 2023 · Have you reached the special forces cap in Hearts of Iron 4 but want to build more special forces? Here is how to go beyond the limit. I'm wondering if anyone recognises this problem. 17. Hey folks after not touching HOI4 in a while and decided to grab the new DLCs By Blood Alone (a huge mistake that rivals the mistake of me being born) and Arms Against Tyranny (which is awesome as hell). Dynamic modifiers, defined in /Hearts of Iron IV/common/dynamic_modifiers/*. Many countries start above this cap (most notably the Soviets), but after the start the only way to exceed it is to gain units somehow. Twit Nov 19, 2019 · The problem is that special forces have a cap. A user asks how many divisions are needed to make a Special Forces unit in Hearts of Iron IV, a grand strategy game. This is equal to, at base, 5% of non-special forces battalions, with a minimum of 24. List includes detailed help, examples and argument explanations. By having Marines available, you can help in taking ports, supporting landings etc. Read Hearts of Iron 4 patch notes here. 1. I realized the ol’ special forces research is gone in favor of the SF doctrine. NCountry. It’s an extremely small percentage, something like 2% so having 1000 Jul 31, 2023 · We will explore the diverse Special Forces in HOI4 and how to increase their cap limit to get you more of them on the frontlines. Dec 29, 2025 · Special forces doctrines introduced in Arms Against Tyranny allow nations to further specialize usage of their special forces. If you spot a mistake, please help with fixing it. The special forces defense bonus means you need fewer infantry divisions to hold, especially with the terrain malus. So you can have really good paratroopers in high numbers. All credit goes to Limitspassed for the original mod also by the same name but without the Updated part. What are special forces cap and how do I get them? How do i increase Special Forces cap I can make 7 i need more for invasion of britain Showing 1 - 7 of 7 comments The Void Boy How does special forces cap work? Question Is there a base? Is it a percentage of your equipment, manpower, or number of divs on field? Originally posted by Mikey: Send more standard divisions in the field and you will be able to recruit more special forces You can also research the special forces branch in the infantry tech tree as some of them increases the cap +1 special forces cap is a % of your current army size, the 24 limit is just a "minimum" value. Due to special forces limitations it is pretty much not worth using your cap for anything but marines for port invasions. The modifiers are updated daily, unless the force_update_dynamic_modifier effect is used to forcefully refresh the impact of modifiers. This raises the special forces cap. Problems with Special Forces Cap! So, I am playing New Zealand or any other minor country and I want to built very nice 40 width Marine Divisions for Africa however, I can only make 1 because of the Special Forces Cap. it's a good way to prevent the previous spamming of said marines/mountaniers/paratroopers. You have a special forces cap which is a percentage of your current number of fielded non-special divisions. Send this to a friend in need :) Thats Right i Found a Exploit to get as many special forces as you want, no more special forces cap holding you back, this hearts of iron 4 tutorial will sho Discover, download, upload and share mods, assets and modpacks on Paradox Mods to elevate the experience of your favorite games from Paradox Interactive, such as Cities Skylines 2, Hearts of Iron 4 (HOI4) and Crusader Kings 3 (CK3). The best way to make the cap bigger is to train a couple armies ( like four groups of 24 ) of 40 widths and using 20 width paratroopers. the special forces cap makes sense to me. It makes no sense why the entire army consists of special forces. 4 for PC patch notes released for PC players. Choose them then work within the new higher limits. So much so that it is an extremely easy to bypass cap as you could literally have your entire army being composed of marines or mountaineers at no loss whatsoever (except for the increased requirement of support equipment). Fixed an issue where task forces would not move closer to their active regions, even when homebase was set to close by. (This should make strike forces better at catching up to naval combats) Increased importance for naval invasion defense goal Modding Fixed triggers is_demilitarized_zone and is_border_conflict crashing when used in any_state The problem is that special forces have a cap. oidz, biccf, dqorb, bkzhf, a8fe7, synxzw, 9pox, j9agki, sg1p, zwtdx,