Civ 5 warmonger mod. Credits: Mark Sullivan As the title ...

Civ 5 warmonger mod. Credits: Mark Sullivan As the title says, what do you think is the best civ if you want to go for domination/uber-warmongering? I'd go with the Mongols or China because. Includes information on Unique Units and Buildings, Common Strategies for Players and AI Dispositions (Flavors) toward Wonder Construction, Warmonger Hate, their preferred victory type, and how covetous they are of their City-State Allies. But not that crazy high that it affects my whole game when i captured one city in retaliation 300 turns ago. Mod to reduce warmonger penalty? I've never used a mod before, but the way warmonger penalties work in Civ 5 is pretty annoying. 0 This is a first run-through of a guide analyzing the Warmongering mechanic. Civilization 6 offers players the opportunity to conquer the world. The warmonger penalty in Civilization V is a harsh mistress, but understanding how to mitigate it is crucial for long-term domination (or even just a peaceful diplomatic victory!). The AI will also tend to make a lot more military units. Is there a mod that shows the warmonger penalties of all the civs in the game? An AI nation starts a surprise war against me, and later asks for a peace treaty. With this mod, you can reduce or even entirely remove the warmonger penalties in order to keep your good standing with many of the major powers of the world, making your road to dominance a little more pleasant. This is a simple mod that makes the passive, peace loving AI's into blood thirsty, advantage taking, warmongering menaces' of the world. Many of Ninakoru's mod also seems to be broken with the latest patch if you have time to fix this, that would be *amazing*. For context, a declaration of friendship gives you -35 diplo and liberating a civ from death gives -80. Version 1. . Best Warmonger Civ Pretty self explanatory, but for some context: Im looking for a good Warmonger Civ to play and im realatively new to this Civ, so I wanted to know which ones are best. This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Sid Meier's Civilization V for PC. How do i remove, or lower warmonger penalty in Civ 5? I want to remove it or lower if possible. I just want to know how to make them hate me less? Approach describes an AI civilization's diplomatic "stance" towards you or another player. 70K subscribers in the civ5 community. If you know of a working warmonger mod please post a link. The cost of the tenet will also be discounted by 50% if it is present in the original faith. There are seven approaches: NEUTRAL, FRIENDLY, AFRAID, GUARDED, DECEPTIVE, HOSTILE and WAR. That's not even This is an enormous bonus. 22 votes, 37 comments. Any mods that remove warmonger penalties? I'm going to start a real start, 42 AI game as the Netherlands and my plan is to go wide and conquer places in Africa and Asia. Every civilization's Approach is updated every turn. Back to the Combat article Back to the Diplomacy article Go to the Warmongering article Go to the Grievances article Casus Belli is a new gameplay mechanic introduced in Civilization VI that allows you, after you meet certain prerequisites, to justify the wars you declare and get fewer warmonger penalties ( Grievances in Gathering Storm). Want to play an aggressive game of Civilization VI without being completely ravaged diplomatically by denouncement after denouncement? Here's what you need. Conquering cities, slaughter and pillaging, extinguishing civilizations, declaring wars, these things historically never really mattered much to anyone that wasn't the parties involved. At the moment, it is a bit bare bones but eventually I can pretty it up. Here's how to do it without causing those pesky Warmonger penalties or Grievances. The concept of warmongering describes the perceived aggression of a leader with respect to the other nations, and as such exclusively affects This guide will help you turn off the warmonger penalties. But making a mod that you can drop in your mod folder instead of editing directly the xml files is way more annoying, especially when there's no official doc anywhere. A subreddit dedicated to Sid Meier's Civilization, the popular turn-based series… A Guide to the Zulu Civilization in Civ 5, led by Shaka. I use "super warmongering AI" which is slightly different but can verify Apr 10, 2025 · Understanding the Warmonger Mechanic Before we dive into specifics, it’s essential to understand the basic mechanics of warmonger penalties. A guide on how to play the Zulus with the Vox Populi(Community Balance Patch) mod. Any mods that make warmongering's effects deteriotate over time? Kind of strange that even 2000 years later, after conquering two civs WHICH declared war on me first, I still have the same negative warmongering impact on all of the other civs, still unable to make a SINGLE ally. Additionally if you and a civ are at war with another civ, if you take a city from the second civ, you'll get half the warmonger penalty with the first civ. Warmongering system is okay, but seriously needs some debuff. GGs that are double medics as well are awesome too. I know there are several other warmonger civs that I haven't tried, so which ones are worth my time? This mod is intended to drastically reduce the penalties (but not completely eliminate!) for warmongering and razing and occupying cities. No other civ focuses so heavily on buffing infantry above all else, and no other pure warmonger focuses so much on bu I'm working on a mod to tweak those values. Use a Catspaw to Eliminate a Civilization I haven't had to use this as much as I did in Civilization V, but if you really do want a civilization eliminated and don't want the warmonger penalties, the best approach is to whittle down its last city to 0 HP and let a city state or another major civilization deal the coup de grace. It is tied to the player's warmonger penalty score and decays over time. I was previously using a mod which completely removed the mechanic from the game (as its vanilla version is BS) and would very much like to find or create a similar mod which works post-patch. Many of Best Warmonger Civ Pretty self explanatory, but for some context: Im looking for a good Warmonger Civ to play and im realatively new to this Civ, so I wanted to know which ones are best. Since it is not in the workshop, you can use it in single player or multiplayer: it does not affect save games, and you can still get achievements. 554K subscribers in the civ community. Each turn, AIs perform a calculation which adds weight to each of the seven approach scores, and at the end of the calculation, the approach with the highest Best way to negate warmongering penalties is to play defensively and raze rather than capture cities, or buddy up with the key power players when declaring war. It is the sequel to Civilization IV, and was released for Windows in September 2010, [1] for Mac OS X on November 23, 2010, and for Linux on June 10, 2014. xml file with any text editor, although I strongly recommend Notepad++. I strongly dislike playing where I land next to an aggressive AI from the start and am forced to put them down in order to survive but somehow the entire world knows instantly and refuses to engage in trade or treaties for the rest of the game. Each faith has exactly three. I always look for mods with recent release dates, or recently updated. Civilization V lead game designer Jon Shafer set Gandhi's "Build Nuke" and "Use Nuke" parameters to the highest possible value, 12. You will be able to declare aggressive wars, help your allies, do joint wars, capture citiesetc. GGs that move at 5 movement rate are uber-awesome. Nov 7, 2013 · This is a lightweight patch based purely on the game database variables (no lua used), compatible with many other patches. For Sid Meier's Civilization V on the PC, a GameFAQs message board topic titled "Does the warmonger penalty ever disappear?" - Page 2. The alternative to using a Casus Belli is the Surprise For Sid Meier's Civilization V on the PC, a GameFAQs message board topic titled "Does the warmonger penalty ever disappear?". Now, I'm not sure how right the civ wiki is, but I think there are separate penalties for denouncing people and for going to war (warmongering). Tenets represent a faith 's most important rites, rituals and traditions. Enhanced User Interface is a highly recommended mod that dramatically improves the interface of Civilization 5. Whether you’re a seasoned veteran or a newcomer to the world of Sid Meier’s beloved franchise, understanding how to warmonger effectively is crucial to achieving victory. I know there are several other warmonger civs that I haven't tried, so which ones are worth my time? I do believe in civ 5 partly to encourage and buff more peaceful victory options (especially science, which was almost impossible in for example civ 4 immortal+ without game breaking exploits or being an OP civ), decided to nerf uncontrolled warfare by adding these warmonger penalties, which I actually have grown to love. It's not as bad as it was on launch, but it still needs a lot of tweaking. Does rejecting such an offer influence warmongering penalties or upset other AI players? I'm currently playing the 4/20 version, playing Byzantium on Epic speed, Huge map (PlanetSim) with 22 civs, and most of the world has denounced me as a warmonger because I defend myself aggressively when attacked, resulting the in the vassalage/conquest of 2 of my neighbors. It affects two areas: - Era-specific warmongering base values and decay of warmongering penalties - Razing and occupying diplomatic penalties Well, I'm right, due to a technicality in the way a formulated my answer. These grievances are perceived by other In order to edit the warmonger values navigate to Documents\My Games\Sid Meier's Civilization VI\Mods\TCS Customizable Warmonger Penalties and open the TCS_Improved_Warmongering. A subreddit for Civilization 5 So with the new patch since I last played, any mod that toned down or turned off Warmongering Penalty now instantly locked it at max. with a simple mod like this even an old one should work just fine. -Have CIV V updated for the latest patch, and delete any old copies of the mod. Maybe warmongering would work if whenever a civ changed eras, the stat would be reset, or moved down on a scale that could be influenced by culture spread, trade, neighboring borders, and international relations that dont include war. For Sid Meier's Civilization V on the PC, a GameFAQs message board topic titled "Early warmongering is too strongly punished imo". Recently re-started Civ5 after getting the expansions for Civ6 and 75% of the mods no longer work with no updates in sight. People always think i'm a warmonger and hate me, eventhough I only took few cities. well+45% GG is awesomeness. This mod increases the upper threshold of grievances you must generate before the rest of the world considers you a warmonger, and reduces the maximum relationship penalty for being one. I feel like going 'you wanna see a warmonger? I'll show you a warmonger!!!' and marching my armies down to take the continent by storm. I never mentioned any other diplomatic penalties in my original post, I was only talking about the warmonger penalty. I WANT to People always think i'm a warmonger and hate me, eventhough I only took few cities. The piety cost to choose a tenet when creating a new faith depends on what religion it belongs to. I was at v18 of this Prehistoric Era mod and updated to v28 and must say the changes are very, very nice. It is replaced by the Grievances system in Gathering Storm. Declaring war on another civilization and, most significantly, capturing their cities generates “grievances” against you. I think you always get a major (or extreme) warmonger penalty when you capture a city, except if the other civ declared war on you, then it's a minor penalty. Other civs should be reacting to my warmongering actions within tens or turns, but forget before a few hundred turns. Peace and alliances, even defensive alliances are only a prelude before another declared war. Create, discover, and download new player-created maps, scenarios, interfaces, and more! actually on this subject, although the AI is better in Civ V, warmongering is a necessity in basic Civ VI because you cannot trust any of the other Civs for long. I'd prefer to lower because warmongering still needs to be a penalty. I just want to know how to make them hate me less? In Civ 5 it all seems completely pointless to me, the AI will turn on you in an instant, no matter how closely related you have been, and I never feel like I have formed a real alliance with any civ. Features: The AI have better chance of declaring war on you on all difficulties. If you've discovered a cheat How is it calculated? I've only captured one AI capital but my Anti-Warmonger penalty is 35% which is quite a lot. 2K votes, 218 comments. You can try to counter this by liberating a city they captured from someone else. Makes for a more pleasant playthrough with less denouncements. without diplomatic penalties. Basically reduces warmonger penalties with the following effect: Conquering cities give 40% less warmonger penalty AI - Warmonger Adjustments Adjustments to the warmonger threat received from capturing cities Compatibility: Hot Seat, Affects Saved Games Required Mods: DLL - Various Mod Components Best mod for Civ 5? Preferably to stop the warmonger thing I remember seeing a good mod on here a while ago, but is there a mod that doesn't have other civs think you're a warmonger for 4000 years? Back to Apr 22, 2025 · Originally posted by Hebrux: Originally posted by happy: sure is! seach: "warmonger" in the workshop, there are a handful of options. Installation Unzip to your Documents\My Games\Sid Meier's Civilization VI\Mods directory. I do actually think this is the first game where diplomacy has taken a measurable step backwards. Back to Diplomacy See Casus Belli Warmongering is a game concept and mechanic in Civilization VI. I've only really played Japan and The Zulus. Other civilizations declared wars much more often than I did, and they are fine. Are there any they reduce the penalty, or even better implement the Civ 6 style where it matters way less towards the start of the game and also decays over time? The latest patch broke most mods which change the warmonger mechanic. In Civ V, the world’s civilizations hold you accountable for aggressive actions. Though this causes Civilization V Sid Meier's Civilization V is a 4X turn-based strategy video game developed by Firaxis Games and published by 2K. Reduce, or eliminate, the warmonger penalty due to attacking others nations. AI players have a value of 50% for this, which can be edited by changing HANDICAP_AI_DEFAULT. It represents the diplomatic penalties acquired from engaging in wars and conquering cities. Like 1-20 your cool 21-40 the warmongering civs are catching an attitude 41-60 peaceful civs are having just about enough of your shit 61+ youre an asshole Reply reply How to Warmonger in Civ 5: A Comprehensive Guide Warming up for war is an essential part of the Civilization 5 experience. [AI] Sets the AI Warmonger Hate Values to a Half Files Included in the Package: Report any bugs 5. -To avoid crashes, DO NOT attempt to play Nights with other mods aside from InfoAddict and IGE. I get denounced for warmongering every single time a civ declares a surprise war on me and I defend myself. Nov 7, 2013 · NOTE: The mod is still fully functional with the new warmonger changes on the latest meaningful patch, you get a 40% reduction on top of the expected warmonger cuantity, taking into acount if the conquered played is a minor civ, and the era of the conquest. A subreddit for uncensored & more casual discussion about the Vox Populi mod for Civilization5 The first such intentional inclusion of Nuclear Gandhi was in Civilization V. What I'm saying is that, warmonger penalty should be nigh on negligible for doing horrible warlord-y stuff up to the Medieval era, and even the Rennaisance. Introduction In both Civilization V and Civilization VI, lots of players have complained about the Warmongering mechanic. weka1, 8q6uc4, wcaiy, uf7n, pbvk, rsany, lb6z, llrb, 9fakun, aexyzn,